Local Casino Jobs, Employment Indeed.com

quest casino near me

quest casino near me - win

Two-By-Two, Eyes-Of-Blue: Uncovering The Conspiracy And Future Expansions of 2077 - An Analysis of The Conspiracy, Clues, and Theories to the Future

I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by InkDagger to LowSodiumCyberpunk [link] [comments]

[Video Games] The Rise and Fall and Rise Again and Fall Again of Lab Zero Games

The last drama post I did about Kuma Miko seemed to have gotten some praise, but some wished to see a Hobby Drama post that had consequences outside “people got angry over it”. So without any further delay, here’s a story about a studio that’s close to my heart, one that I’ve backed twice and seen die twice.
Note: This is a fairly lengthy drama, so forgive me if I’m not able to provide all of my sources. Most of the front half of this comes from this video, which chronicles the first half of Lab Zero entirely in Russian.
From Ahad to Mike Z
Let’s start in the beginning. Alex Ahad is a freelance illustrator who, in between other work, had created character designs for a prospective fighting game. Mike Zaimont is a professional fighting game player best known for games like BlazBlue and Marvel Vs. Capcom, but since 1999 had been coding a custom engine in his free time, which he hoped could be used for a fighting game. The two met in 2008, and the two quickly realized that with each other’s help, their dream could come true. In 2010, the two joined the newly developed game studio Reverge Labs. Joining their team was Mariel “Kinuko” Cartwright, a friend of Ahad’s and daughter of a Disney animator who helped animate games such as Scott Pilgrim vs. The World and Shantae; Peter Bartholow, who acted as CEO of Reverge as well as their PR arm; and an assortment of other animators and designers. Their goal: a fighting game in the style of Marvel vs. Capcom 2 with hand-drawn animation that they called Skullgirls.
After obtaining publishers in Autumn Games and Konami (at the time of development the Microsoft required indie devs to have a retail publisher in order to bring their games to Xbox Live Arcade), the team got to work on Skullgirls. Initial impressions were favorful - people liked Ahad’s unique character designs, the fluid animation, and the solid engine Mike Z built - but upon release, there were some concerns. The time and money needed to develop each character meant a starting roster of only eight characters, a far cry from other fighting games (the original MvC had 15 characters in 1998), and due to the team trying to get the game out, there was no in-game move list. Some were also concerned that the cast, consisting entirely of women, was too fanservice-filled, although Bartholow said that the characters were just attractive women who could fight as opposed to characters using their sexuality in battle (Ahad said that sex wasn’t his main focus, he just wanted to have monster girls fight each other). The team at Reverge Labs stressed that they would continue to update the game, with plans to add DLC if the game sold well enough. Good thing nothing could go wro-
Everything goes wrong
Alongside publishing Skullgirls, Autumn Games and Konami had previously published a karaoke game called Def Jam RapStar. Unfortunately, around March 2012, the time Skullgirls released, both parties were at the end of several lawsuits made against them - one argued that Autumn and Konami did not get the rights to some of the songs used in the game, while another claimed that the game was funded with a bank loan which Autumn Games was unable to pay back. The result of these costly lawsuits was that Autumn was unable to pay Reverge the money made from Skullgirls - this led to the entire Reverge team being laid off around July, and the future of the game in the air.
And so, the team decided on a whim to reconvene as a new development studio, Lab Zero Games. At a fundraiser for breast cancer research which included a fighting game tournament, Mike Z revealed the first DLC fighter and promised that new information about her and the team would be posted soon. This would turn out to be an Indiegogo fundraising campaign that asked for $150,000 to develop the first DLC fighter, with more characters promised if people backed enough.
In the end, $829,829 was raised in the campaign, enough to fund five DLC characters, a bevy of stages and voice packs, and other features. It was quickly becoming a cult classic.
The Skullgirls Curse
And so work on Skullgirls DLC was underway. However, a variety of events happened to befall Lab Zero during development, some causing controversy and others just annoying the team. Some dubbed this “The Skullgirls Curse”. So let’s go over some of them:
So as you can see, Skullgirls had a menagerie of problems and issues during its dev time. However, their Skullgirls curse seemed to have faded away, as they had a new game in store.
If I was Indivisible
Indivisible was a new project of Lab Zero, announced in 2015 as Skullgirls DLC production was nearing an end. Billed as a platformer RPG similar to games like Valkyrie Profile, it would tell the story of Ajna, a young girl whose town is stricken by tragedy and she finds out that she’s a portion of the god of creation, who has grown discontent with the world and wishes to remake it anew. Its Indiegogo campaign focused on Incarnations, party members who came from a variety of cultures, religions, and demographics not usually represented in popular culture. And as you can see by the fact that it got over two million dollars in funding, people were excited to see what Lab Zero could do. They even got enough funding to get Studio Trigger, of anime fame, to create the opening for the game.
Of course, it wouldn’t be Lab Zero without the occasional issue here and there. As shown above, some Incarnations were changed or scrapped during development, which irked some who backed because of that character specifically (not naming any names, but look in the incarnation list and see if you notice any). Backer characters were included again, and although there were more places to add them so they didn’t look out of place, you still had the occasional few that did. Critics liked the art and presentation of the game, but disliked some gameplay issues: the second half of the game became a cakewalk once you progressed far enough, it was a bit of a pain to go from one end of the map to another, especially for side quests, and a bunch of party members simply weren’t complete. Most egregiously of all, the Nintendo Switch version of the game was ported by a different company and released before Lab Zero was even aware of it - which forced them to scramble again to patch it up so it was on par with other consoles.
Still, it was a better situation they were in than when Skullgirls started. They had a legit publisher in 505 Games, people were satisfied with the base game, and Mike Z mentioned how the base game would continue to be refined with gameplay changes, small additions, and guest incarnations from other indie games. NBC even announced that Indivisible would be adapted into a television program for their Peacock streaming service. Things were looking up for Lab Zero.
Everything goes wrong... AGAIN
During the production of Indivisible, Alex Ahad was let go by Lab Zero. Not much is mentioned about it except that he was growing increasingly hostile, making it difficult to work with him, and his art was not meeting the standards for the game. He left, tried to sue Lab Zero, and eventually agreed to a sizable settlement. Mariel became the lead artistic director in his stead, and the art team had to be rearranged to compensate.
Now, as Lab Zero was preparing to transition from being employee-owned, Mike Z was made the temporary head of the studio. In June of 2020, Mike Z did an “I can’t breathe” joke during a Skullgirls livestream just days after George Floyd’s death - he later apologized for this, claiming he was trying to bring attention to the issue. Soon, more people provided proof that Mike Z has had a history of sexual harassment. Kinuko chimes in as well, noting that while she tolerated inappropriate behavior for years, when she talked to Mike Z about it, he blamed her for his actions. She talked with others in the team, who came to the conclusion that Zaimont had treated all of them like this. Some Lab Zero employees resigned on their own, while others pushed for Zaimont to resign. However, as Mike was still head of the studio, he dissolved the studio board and laid off the rest of the staff.
So where does that leave everyone?
There’s probably something I’ve missed in all of this, but yep. I backed them twice, both for Skullgirls and Indivisible. I don’t regret it, and I’m looking forward to whatever Future Club does, but I won’t lie - I’ll always miss what could have been.
submitted by Torque-A to HobbyDrama [link] [comments]

What things turn a game into a world?

TL;DR
I created a laundry list of high-level tenets that drive the game design of specific genre I coined the World game based on Brad's famous quote. These aim to be applicable to any game that would scratch my old school MMO itch.
What tenets would you choose?
Preamble
The MMO community is, to some degree, divided by the different expectations and desires of its player base. Even an MMORPG can mean so many things to so many different people. I wanted to get to the root of what a good MMO is to me, and in the process, I found that the ambiguous label of MMO is likely getting in the way.
Passionate players across the board seem to complain about the same issues. Ease of difficulty. Cash shops. Single-player focus. Theme park design. Players of these games either leave the genre, ultimately disenchanted with the thin veil over Skinner box design, or they continue to search for something better, because they know it is possible. Maybe this is intentional. Developers piggy back on the MMO genre to hook the player-base before extracting as much as they can from the whales in their glorified casino.
So, here, I present the tenets of a specific game genre: the World genre. The focus on world over game is not a new idea. Brad McQuad famously said, “I want to make worlds, not games.” That focus can be seen right there in the name of Visionary Realms. And without the right language to describe what we are after, the community is continually bit by games that fit the abstract label but disappoint in the details.
The goal with these tenets isn’t to create a template so much as it is to create rough guidelines. In fact, these guidelines probably wouldn’t do a game designer much good in creating a solid design. But they should help in evaluating different options and validating an existing design. Certainly, none of the tenets get as specific as the theme or even the existence of combat. They should apply equally well to a game set in feudal Japan, The Sims Online, or the next zombie apocalypse.
Some tenets are broad, while others more specific. Some tenets are rigid, others more malleable. Some tenets are critical pillars of the genre, while others are less important. Tenets frequently conflict, creating tension.
A note on intuition
The tenets below are driven by the principle that they should be intuitive. The World genre is trying to capture something deeply human, buried in our brains because of the way we have interacted with ourselves, each other, society, and our planet over millennia of evolution. There is no right or wrong answer. When in doubt, we err on the side of realism.
A note on ownership
Establishing reasonably prescriptive tenets on the World and gameplay highlights the necessity of strong ownership and vision for this style of game. This is particularly true given that many of these tenets go explicitly against what makes a great game in general. For example, how many games would actually benefit from less player matchmaking? This also does not lend itself well to player-generated content, where those tenets can be easily violated.
The tenets of immersion
TENET 1 The player should be directly represented in the World
The World genre requires the player to form a direct relationship with the World, not with the character. This is a key difference between Eastern of Western RPGs (both of which I love) and so this may be controversial. The player should be able to insert themselves into their avatar. On the flip-side, it precludes certain mechanics, such as squad-based designs.
TENET 2 The World should be realistic in both form and function
That is, the World should minimize the need for suspension of disbelief. It should pull the player in naturally. I have always felt conflicted by WoW’s appearance. I absolutely loved the cell-shaded look of Wind Waker, but instinctually disliked the cartoon-like nature of WoW. This goes back to immersion. That doesn't mean the visuals have to be photorealistic. They just have to pull you in. It may be possible to get around this through the setting. For example, if the setting is a digital afterlife, you may be able to get away with a more abstract appearance.
TENET 3 The player and World should interface only through the player character
The player should only be able to influence the World through their character. And the World should only be able to influence the player through the character. This means, respectively, no cash shops and a first-person camera. It also means no GPS — unless, of course, the setting supports it. Taken to an extreme, this precludes voice chat, at least without something like racial voice filters.
TENET 4 The player should directly engage with the World around them
The key here is “direct”. No minimaps, no waypoints, no fast travel. Of course, these are not absolute deal-breakers. The key is that the player is able to establish a connection with the World around them. The player should, over the course of the game, develop a strong mental model of the World and its relation to their character.
The tenets of freedom
TENET 5 The player should not be assigned a story
The World itself can (and should!) have a story to tell. But the player character’s story should be their own. The player must have the freedom to make their own place within the World, eschewing the rails that a story provides. Side quests are lesser evils, but still evils. The more choice the better.
TENET 6 The player should be able to pursue multiple forms of progression
The choice should not just be in how to progress. It should be in which ways to progress. The most obvious example is crafting, but this can also include loot, skills, the economy, faction, or even — maybe most importantly — growing in strategy and skill.
TENET 7 The World should be demanding, but not prescriptive
This is an extension of the idea of a lack of story. If the game is too prescriptive, it becomes a job. A chore. To combat this phenomenon, the player needs significant choice at all times. This may, in fact, be the primary draw of the World genre: to provide an environment where players are purely driven by their own will. It is equally important to avoid visibly and overtly influencing the player’s decisions. The player’s incentives and motivating factors should be an organic part of the World. No daily XP boosts, for example. Alternate forms of progression can help here, because even once a player is motivated to progress, they have the choice of which dimension of progress to pursue.
TENET 8 The World should encourage downtime
The player should not feel compelled to move forward at all times. There should be joy simply in existing in the World, experience it moment to moment. Even better, progression itself can require downtime; this is related to the notion that players should be encouraged to play any game in the most fun way possible. This can be accomplished with world design, such as guard-protected cities or social taverns, or mechanics, such as fishing, firework shows, and waiting in queue for a boat. This is effectively the white space of gameplay. And it is all but lost in modern MMOs.
TENET 9 The World should be dangerous
Choice is meaningless without consequence. With real, negative consequence, comes danger. This not only gives weight to the player’s decisions, but also helps to establish the intricate give-and-take relationship between the World and the player. Looking at you, death penalty. If a World game is about finding your place within that world, then danger and risk makes this a meaningful pursuit. If that tension between risk and reward does not exist, even at the start of the journey, it undermines those goals. Note that this is different than challenge — and challenge itself is not enough.
TENET 10 Players should be encouraged to explore the World
This doesn't mean that players are constantly seeking some never-before-seen point of interest, but it does mean that players get out and move. In other words, the world provides resources across its footprint, and you must seek those out. Most forms of progression should require you to get out and explore. This also does not necessitate baubles scattered around the landscape to find.
The tenets of impact
TENET 11 The player’s actions should be worn like a badge
You should be a product of your choices. Your reputation, gear, and skills should tell a story about where you have been and what you have accomplished. Your spoken languages can tell a story of what cities you have spent the most time in. As you spend time in different climates, you may develop a natural acclimation to those environments. Imagine you walk into town and one of the NPC gnomes recognizes the scent of the nearby crystal caverns you have been exploring. This is interesting because it relates to life; the player’s accomplishments should come with artifacts. This also means that auction houses should be limited, as they create an artificial divide between adventure and outcome.
TENET 12 Players should have something unique to offer
The ways that a player can help others in their progression should be relatively unique to that player. As much as possible, they should tell a story about adventures undertaken; e.g., a proc from an item dropped by a famous mob. Of course, classes and class-specific skills are one way to accomplish this, but the more ways the better. For example, if one form of progression is fishing, then fish should be useful to others in many ways. A cooking skill is obvious. More creatively, certain kinds of fish could be used as powerful but low-level weapons. A butcher could extract gills or eyes to, in turn, be used as reagents for spells.
TENET 13 There should be no end game
Even the name “end game” is problematic for several reasons. It suggests a hard limit to progression. It suggests a hard divide in the way the World is experienced once the player reaches this limit. It also suggests that the focus is no longer on the World, but on the game — which is to say, the core promise of the genre is lost. This doesn’t mean to eliminate raids or AA points. It just means that those things should be included in the game proper. This tenet also implies that progression should be relatively limitless. Skyrim is an interesting example of this. One way to accomplish this is to create exponential progress; for example, having each level take 10% more experience than the last. Granted, this is a much harder problem than the simple discussion here suggests.
TENET 14 The player should leave a mark on the World itself
Can a World be meaningful if there is no way to make an impact on it? Of course, their character is one such mark. It is easy to imagine statues erected in town, or NPCs chatting about the first character to hit max level. But there should be a means for all characters to leave some lasting impact. Given that players can already say whatever they want in chat, breaking immersion, a simple example is the ability to leave a journal. These could even be curated. Other possibilities include geocaching, naming items, plaques that can be erected in various places throughout the world. Player-owned housing is perhaps the most obvious.
TENET 15 Power, fame, and fortune must be possible
A world game should be able to provide all three of these drivers. As with reality, these should not be the only reason to play. Fame is largely supported by communication; fortune by economy and loot. Power can be found even outside the game, in the player’s mind, as they grow in skill and strategy.
TENET 16 The player should have a home
Can you have a world without a home? Some place in the world should feel like your own. Where even the NPCs tend to be supportive of you: merchants give discounts and trainers more assistance. This could simply be your birthplace, your hometown.
The tenets of socialization
TENET 17 There must be no explicit matchmaking
Players must find each other. In fact, a World game should ideally employ the opposite of matchmaking: some players should have barriers preventing that connection. This makes it all the more meaningful when these seemingly unlikely relationships form. There are many ways to accomplish this, including separating players by distance or climate or language. Allowing certain players to engage in PvP is another.
TENET 18 There should be risk in trusting others
Trust can only exist when that trust can be violated. Otherwise there is no trust — just a cold, lack of consequence. By allowing negative consequences through socialization, we enable trust, and so enable more meaningful relationships. For example, a player might grief the group, log out at the wrong time, or simply lack the skill to effectively play their character. They might steal your loot.
TENET 19 Players must be able to communicate with language
The purpose of having a World is to allow the player to tell their own story within it. And what story is worth telling that doesn’t involve real connection with others? Connection with others requires communication. And not just any form of communication, but with language. This communication should extend throughout the game, as much as possible. That is, it should be limited to the tavern, but should naturally extend out to the dungeon as well.
TENET 20 Players should be able to help each other organically
Those that have the means to help should find themselves naturally in proximity to those that might need it. For example, have high-level dungeon entrances in low-level areas. Have new characters start out near big cities.
TENET 21 Cooperation should generally benefit progression
For example, a blacksmith could gather all of her own materials or rely on other players. In some cases, a blacksmith might actually require an enchanter to lend a hand in creating the best equipment. This is not a difficult tenet to design towards; it is more a warning against designing forms of progression that specifically do not lend themselves to cooperation. In many MMOs, solo combat is so fast-paced and rewarding that there is little incentive to try to find a group.
The tenets of the World itself
TENET 22 The World should be persistent
Things can change, but not so frequently that it harms the connection the player has with the World. This is one reason why Minecraft may not work as a World game, and perhaps one reason why the focus on player-generated content in EverQuest Next did not lend itself well to a fun experience.
TENET 23 The World should be shared
There should be no instancing. If you need to come up with elaborate lore and mechanics to facilitate this, then so be it. For example, say all of the top tier raid bosses are spirits that can only be summoned by rare relics. And the spirits can only be hurt by those that share a clan sash with the one who summoned them. Obviously this is terribly contrived. But it demonstrates that it is possible to work backwards from the need of a shared world.
TENET 24 The World should be big
You should move slowly compared to the size of the world. It should always feel as though there is somewhere new to explore.
TENET 25 The World should be open
Big by itself is not enough. Theoretically, you could create a massive, linear world — imagine Ant Hill: The MMO. But that is not sufficient for a World game. Exploration is critical, and so the specific layout of the space is important. For another example, imagine Destiny but with hundreds of expansions. The game would be large by any standard, but it would not be a World.
TENET 26 The World should be alive
To some degree, the World should be the main character. Day and night cycles are a simple start. Other possibilities include transient events or even changes to the landscape over time. The World should be full of surprises, unpredictable. You should come across enemies not normally found in the local climate. You should discover loot normally reserved for much tougher mobs. Emergent gameplay can help here as well. The more mechanics and attributes that can be projected naturally to some underlying physics, the greater the chance for interesting and unique interactions. In the same breath, the World should have history. The best example of this is Hollow Knight, a game that tells the history of the World through visual storytelling, environments, enemy design, dialog, secrets, and journals.
TENET 27 The World should be consistent
The World should carry an underlying consistency through it. The World should feel congruent. Variety, also important, must be tempered.
TENET 28 The World should be varied
Different places within the World should have an identity of their own, through climate or culture or environment. Different environments should encourage different play styles and behavior, even downtime.
TENET 29 The World should have landmarks
The World should be defined by the interesting places within it. More than that, the World should have locations that pull players together. Breath of the Wild does an amazing job with this, whereas it is one of the weaknesses of The Witcher III. In EverQuest, the camps themselves often serve this role — think Treants — showing how landmarks can emerge from gameplay rather than, say, visual interest.
submitted by hellorallon to PantheonMMO [link] [comments]

Something Happened at Mardi Gras, and They’re Covering It Up

It’s taken me quite some time to decide whether to tell anyone about this. With Mardi Gras coming up again soon, I wanted to make sure people were warned, and know what happened.
Something happened at Mardi Gras last year. And it’s being covered up. Every word of what follows is true.
My friends and I decided to go to New Orleans for Mardi Gras. I’ve always heard that the city was a non-stop, twenty-four hour, year round party. I’ve also heard that the days leading up to Mardi Gras take this to the extreme.
There were three of us altogether. Myself, Chris, and Sam. We decided to arrive three days early and build up to the actual day of Mardi Gras. We drove down, taking turns at the wheel so we wouldn’t have to stop at any hotels along the way.
------------------------------
The First Night
Saturday was our first night there. We’re from New Jersey, where it was about 30 degrees (Fahrenheit) when we left. But when we arrived in New Orleans, it was in the 80s, and very humid.
Our hotel was right on the Mississippi River, and our room had a waterfront view. We settled in, cleaned up, and went out to walk around and check things out. We slowly aimed ourselves toward the French Quarter, checking out as much as we could along the way.
I was a bit shocked that we could just buy beer from vendors right on the street and walk around, unbothered by police. We can’t do that in Jersey.
All in all, we had a great time, great food and drink, and retired to the hotel around 4 am, while the city was still buzzing. As tired as I was, it took a while to fall asleep, due to the loud people partying in the hallway and surrounding rooms.
------------------------------
The Second Night
Sunday, we went to check out Harrah’s (the casino), and then we made it back out to the streets for the atmosphere and alcohol once again.
While walking around, we met a girl named Antoinette (Toni for short), who told us that she was a local, and that she was going to college there.
Toni suggested we all go to a little restaurant just slightly out of the area, called Le Bon Temps (pronounced: Lay Baw Taw). That translates to “the good times” in English. We all headed down together, and it was a pretty cool little place.
While we were there, I witnessed something that I had previously thought was only done in sitcoms. In the middle of our dinner, the door to the kitchen flew open, slamming against the wall. Out from the kitchen walked a large man, using one hand to carry a smaller employee by the back of his shirt collar. The guy being carried looked like there was something wrong with him. His eyes were half closed and bloodshot, while his face was almost pure white, completely void of expression.
The larger man carried him by the back of his shirt all the way across the restaurant to the front door, where he pushed him outside and shut the door behind him.
On his way back to the kitchen, the large man said “Sorry, folks, but you just can’t show up to work stoned out of your gourd like that.”
There were some giggles from the patrons in reply.
We all drank quite a bit that night and I ended up staying at Antoinette’s place, about a mile away. Chris and Sam said they were going to stay out for a while longer and then go back to the hotel.
------------------------------
The Third Night
The next day, Monday, I texted my friends that I’d meet up with them later that evening.
I spent the day with Antoinette, and we had a great time. I started wondering if this was too much for me to be getting into, allowing myself to get involved with a girl like this when I live so far away. She was definitely someone who I would want to pursue a relationship with, but I knew I’d be leaving town without her in just a few days. I decided to push these thoughts away, and let the proverbial chips fall where they may. We had two more days. Anything could happen.
While Toni and I were walking back downtown later, I noticed there was a girl walking about a block behind us who seemed to be pretty out of it. I couldn’t tell if she was drunk, high, or what. Toni told me to just ignore her, as she hurried me along.
Once we got to the corner where we were meeting up with Chris and Sam, things began to get strange. As we were crossing the street, I felt a hand on my back, almost like someone was pushing me, although rather weakly. I turned around, and realized that it was the girl who was walking a block behind us earlier. She wasn’t actually pushing me, though. It appeared that she needed to hold onto something to avoid falling over.
We stopped and asked her if she was ok, and she just sort of grunted. At this point, I think we all became concerned. She started mumbling a bit, saying things like “My name is Emily,” “I was with friends, but now I’m here,” and “I live here, that way,” pointing in a direction that was blocked by a parade route.
I asked her, “What happened? Did you lose your friends?,” to which she did not reply.
We were standing right in front of a Burger King. I asked the crowd if someone could get a cup of water for her. Everyone who heard me just looked the other way and kept walking, some giving me the evil eye, as if I had done something wrong. A BK employee near the door said “You get her out of here, now!,” slamming the door shut.
I noticed that Toni was staring at Emily with a very serious look on her face. Toni whispered into my ear, “She isn’t drunk. We should get out of here.”
I replied, “But, shouldn’t we help her? She’s really messed up. We can’t leave her here to die.”
Toni begrudgingly said “Alright, but let’s make this quick.”
We each got on one side and carried Emily along with us down the block, where we came across a security guard standing in front of a parking structure. I stopped and asked the guard if they could help. I explained that we didn’t know what was wrong with her, but that she needed attention, and possibly a ride to the hospital. The guard looked at me like I was stupid. Toni gave her a shrug. The guard then re-focused on Emily. She reached into Emily’s backpack, rifled around a bit, and pulled out an ID card. The guard then said “I’ll take care of this and get her an ambulance. You can go on your way.”
Toni started pulling me along, as I said “thank you” to the guard.
As we were all walking, I asked Antoinette, “What did you mean when you said she wasn’t drunk? Is there something going on that we don’t know about?”
Toni just said, “There’s a lot of strange things going on around here that you don’t want to know about. And neither do I.”
My friends kind of laughed, and we moved along. We had some drinks and got back into the celebratory mood.
Chris mentioned that he had been wanting to check out one of the New Orleans cemeteries that he had read about. Toni did not look enthused.
But, Chris was already in motion. He walked over to one of the police officers who were standing guard, and asked “Hey, do you know where the closest cemetery is?”
The officer looked him dead in the eye and stared for a few seconds. Then… And no, this is not a joke, even though it sounds like a bad slasher movie line… He said, “There’s one just a few blocks over that way, but you don’t want to be going down there.”
Chris smirked. “Why not?”
The officer replied, (And again, he really said this. It’s not just a cheesy line from a horror movie.) “They don’t really like your kind over there.”
I have to be honest. I was kind of freaked out by this interaction. And Toni wasn’t looking happy.
Chris said, “Come on, nothing’s going to happen. This isn’t a horror movie.”
After a long sigh, I replied, “I guess it can’t hurt. I’ve heard that the cemeteries are a sight to see around here.”
We embarked on Chris’ quest, much to the chagrin of the rest of the group.
There was quite a change in the look of the city as we got closer to the cemetery. It went from historic New Orleans chic to… something much less visually appealing. As we drew closer, I started to see and feel eyes on all of us.
As we walked the final stretch to the cemetery entrance, there were at least a dozen people standing on their front porches and in their front yards, looking at us like we were about to do something really stupid.
“We shouldn’t be here,” Toni said quietly.
“Well, we are here, so let’s just be quick about it.” I said.
When we got to the front gate, it was locked. Apparently, visiting hours were over.
“Oh no, I guess we have to leave! Too bad,” said Toni.
Despite our misfortune, we could still see all of the large, creepy and wonderful burial structures through the wrought iron fencing. Because New Orleans is below sea level, bodies are buried above ground. The arrangement of the structures in the cemetery actually looked like a small city. A city of the dead.
The eyes were now piercing the backs of our heads, and we knew something was going to happen if we didn’t get out soon. But, Chris started walking the perimeter of the fencing until he happened upon a crevice big enough for him to try and squeeze through. He told us to follow him. I was hesitant, and Toni was telling me that we need to leave, but I figured a quick adventure inside couldn’t hurt. We’d be gone in a few minutes, not even enough time for police to arrive and catch us. So, we all squeezed through, one by one.
It was getting pretty dark now, and this was really starting to feel wrong. I was just waiting for the doors to start opening and the dead to come out and greet us.
I decided I was done with this place, and said to Chris, “Alright, we’re going back. This is just disrespectful, and the locals obviously don’t want us here.”
He shot back, “Scared, huh?”
I ignored him.
We all squeezed back out, one at a time. Toni went just before me, and I was the last one out. I had a feeling like someone else was behind me, even though I was the last one. Before going through, I looked behind me… And I could swear that in the darkness, the door on one of the structures looked like it was sliding open. I could even hear the faint sound of a cement block scraping across the ground. I’m sure it was just my imagination, but this made me decide to get the heck out of there with the quickness.
We walked silently at a much quicker pace back to the more populated downtown area. The noise and lights in the French Quarter seemed to welcome us home.
------------------------------
Tuesday. Mardi Gras. Carne Vale. A Farewell… To The Flesh.
Today, the streets were twice as crowded as they had been the night before. This was the big day. Tons of new tourists filled the streets, to the point that we literally couldn’t even walk on Bourbon Street. We attempted to, but got stuck in the crowd like someone had tried to fit 100 crayons into a box that was only meant for 50. If anything happened here, we simply wouldn’t be able to move or get out of the way. For the rest of the day, we stuck to the side streets.
As the parades carried on, it became more and more difficult to even go anywhere else, as they were blocking the streets, and thus blocking any way for us to go in the direction that we wanted.
At this point, we kind of gave up and decided “If we can’t beat ‘em, we join ‘em.”
“Let’s just go watch one of the parades,” I said.
The others were indifferent. We all grabbed drinks and walked toward one of the main streets of the city as nightfall was beginning to close in on us.
On our walk, we came upon some sort of dance troupe in the street. There were probably a dozen people in the troupe, all dressed in dark red, tribal looking outfits. Along with their dance, a few played hand drums, and they were all singing in what may have been French. I couldn’t understand what they were saying, though. At some point, the woman in front who appeared to be the leader of the troupe caught my eye and stared with a look as if she was not happy to see me. I saw her look over at Antoinette, then avert her gaze as if she had been caught.
“Let’s go,” said Toni.
As we walked away, I looked back and saw that the woman was staring again, with the same unhappy look on her face.
A few minutes later into our walk, we started to see ahead down the street where it was looking more and more congested with people, to the point of it looking like the main floor of a sold-out rock show. I wondered how these people could deal with being so compressed together.
Toni spoke up.
“We want to stay away from anything that crowded,” she said.
The rest of us agreed.
I said, “Well, let’s just get a little closer. We don’t have to get right in the pit, but I do want to see what’s so exciting over there.”
We kept walking.
As we got closer, something started to seem a bit more clear. Not all of the people were making noise because they were having fun. Some of the merry-making noises turned out to be screams.
As we moved closer, despite Antoinette’s objections, I noticed a small huddle of people in the center. Someone was on the ground. I hurried up to the circle and pushed my way to the inside. What I saw there left me frozen in my tracks. There were two people. One was laying on their back, motionless. The other… was on their knees, hovering over the one on the ground, and it looked… like they were eating their face. Blood was spewing everywhere while gawkers screamed in terror.
Toni grabbed my arm from behind and said “I told you, we have to go!” She pulled at my arm, but I couldn’t avert my gaze from what was happening. Eventually, she pulled hard enough that I lost balance, sort of fell over, then got back up and started retreating with her.
When we got back outside of the circle, we saw that there was another of the exact same scene happening maybe 20 feet away from us in another direction.
“What is happening?!” I screamed.
Then, the first circle we saw was dispersing rapidly as the flesh eater abandoned their meal and started seeking dessert in the crowd. Just like that, another was incapacitated on the ground, becoming seconds.
But there was something else that I noticed while the thing was rising to look for its next victim… It was Emily, the girl who followed us the previous night.
Toni told us that we were going to need to get to her place. As we began running, there were more and more of these things attacking and eating others. Where were they all coming from?
If this wasn’t horrifying enough, I then received the answer to my question. Some of the flesh eaters were missing faces themselves. Just bone, blood and remnants of skin where their faces used to be. And they were using these skeletal faces to eat those of others.
They weren’t ‘coming from’ anywhere. They were being created by the other flesh eaters. As one walked away from their meal, I saw the body of their victim rise and begin chasing their own mark.
I was transfixed on this horrific, spontaneous public meltdown of society happening right before our eyes, when I was suddenly thrust to the ground with great force. I never saw it coming.
I had no idea what was happening. I eventually focused, and realized that I had one of these faceless flesh eaters hovering over me. Blood was dripping from their jowls onto my face. I knew it was all over for me.
Before I could even scream, Antoinette suddenly appeared face to face with the creature hovering over me. Except, she looked different. Her eyes were blood red, and she appeared to have a large set of fang-like teeth protruding from her open mouth.
She used one hand to pick up the creature, bringing it face to face with her. She stared directly into its eyes and let out a guttural, terrifying sound like I’ve ever heard. Whatever this was… The creature was afraid of Toni. She dropped it, and it scrambled off immediately.
She looked at me with her new face and shouted, “Get up and follow me. They won’t touch you now.”
We ran behind her the rest of the way, tears in my eyes as I tried to figure out what was happening.
When we got to her place, Toni locked the doors, and then shook some sort of liquid out of a bottle onto the floor in front of each of the doorways and windows.
“This won’t be over until morning,” she said. Her face was back to normal now.
We all stayed together in the living room that night. I knew that Toni would keep us safe.
When daylight broke, she alerted us that it should be safe now, but that we needed to leave the city and go home immediately. We piled into her car so that she could drive us back to ours at the hotel.
As we drove, I noticed that the streets were now empty, save for what appeared to be clean-up crews picking up the aftermath. Some were power washing the ground where there appeared to be dark stains. There were no bodies, and no flesh eaters out seeking breakfast, from what I could see. We were all dead silent for the entire drive, focused on what was happening outside our windows.
Toni turned on the radio to a news station, and they were reporting that several people had died in what they called “parade float accidents” the prior day.
As Toni said goodbye to us, she hugged me and put a note in my pocket.
I haven’t had the courage to read it yet.

CHX
submitted by ChannelXHorror to scarystories [link] [comments]

Something Happened at Mardi Gras, and They’re Covering It Up

It’s taken me quite some time to decide whether to tell anyone about this. With Mardi Gras coming up again soon, I wanted to make sure people were warned, and know what happened.
Something happened at Mardi Gras last year. And it’s being covered up. Every word of what follows is true.
My friends and I decided to go to New Orleans for Mardi Gras. I’ve always heard that the city was a non-stop, twenty-four hour, year round party. I’ve also heard that the days leading up to Mardi Gras take this to the extreme.
There were three of us altogether. Myself, Chris, and Sam. We decided to arrive three days early and build up to the actual day of Mardi Gras. We drove down, taking turns at the wheel so we wouldn’t have to stop at any hotels along the way.
------------------------------
The First Night
Saturday was our first night there. We’re from New Jersey, where it was about 30 degrees (Fahrenheit) when we left. But when we arrived in New Orleans, it was in the 80s, and very humid.
Our hotel was right on the Mississippi River, and our room had a waterfront view. We settled in, cleaned up, and went out to walk around and check things out. We slowly aimed ourselves toward the French Quarter, checking out as much as we could along the way.
I was a bit shocked that we could just buy beer from vendors right on the street and walk around, unbothered by police. We can’t do that in Jersey.
All in all, we had a great time, great food and drink, and retired to the hotel around 4 am, while the city was still buzzing. As tired as I was, it took a while to fall asleep, due to the loud people partying in the hallway and surrounding rooms.
------------------------------
The Second Night
Sunday, we went to check out Harrah’s (the casino), and then we made it back out to the streets for the atmosphere and alcohol once again.
While walking around, we met a girl named Antoinette (Toni for short), who told us that she was a local, and that she was going to college there.
Toni suggested we all go to a little restaurant just slightly out of the area, called Le Bon Temps (pronounced: Lay Baw Taw). That translates to “the good times” in English. We all headed down together, and it was a pretty cool little place.
While we were there, I witnessed something that I had previously thought was only done in sitcoms. In the middle of our dinner, the door to the kitchen flew open, slamming against the wall. Out from the kitchen walked a large man, using one hand to carry a smaller employee by the back of his shirt collar. The guy being carried looked like there was something wrong with him. His eyes were half closed and bloodshot, while his face was almost pure white, completely void of expression.
The larger man carried him by the back of his shirt all the way across the restaurant to the front door, where he pushed him outside and shut the door behind him.
On his way back to the kitchen, the large man said “Sorry, folks, but you just can’t show up to work stoned out of your gourd like that.”
There were some giggles from the patrons in reply.
We all drank quite a bit that night and I ended up staying at Antoinette’s place, about a mile away. Chris and Sam said they were going to stay out for a while longer and then go back to the hotel.
------------------------------
The Third Night
The next day, Monday, I texted my friends that I’d meet up with them later that evening.
I spent the day with Antoinette, and we had a great time. I started wondering if this was too much for me to be getting into, allowing myself to get involved with a girl like this when I live so far away. She was definitely someone who I would want to pursue a relationship with, but I knew I’d be leaving town without her in just a few days. I decided to push these thoughts away, and let the proverbial chips fall where they may. We had two more days. Anything could happen.
While Toni and I were walking back downtown later, I noticed there was a girl walking about a block behind us who seemed to be pretty out of it. I couldn’t tell if she was drunk, high, or what. Toni told me to just ignore her, as she hurried me along.
Once we got to the corner where we were meeting up with Chris and Sam, things began to get strange. As we were crossing the street, I felt a hand on my back, almost like someone was pushing me, although rather weakly. I turned around, and realized that it was the girl who was walking a block behind us earlier. She wasn’t actually pushing me, though. It appeared that she needed to hold onto something to avoid falling over.
We stopped and asked her if she was ok, and she just sort of grunted. At this point, I think we all became concerned. She started mumbling a bit, saying things like “My name is Emily,” “I was with friends, but now I’m here,” and “I live here, that way,” pointing in a direction that was blocked by a parade route.
I asked her, “What happened? Did you lose your friends?,” to which she did not reply.
We were standing right in front of a Burger King. I asked the crowd if someone could get a cup of water for her. Everyone who heard me just looked the other way and kept walking, some giving me the evil eye, as if I had done something wrong. A BK employee near the door said “You get her out of here, now!,” slamming the door shut.
I noticed that Toni was staring at Emily with a very serious look on her face. Toni whispered into my ear, “She isn’t drunk. We should get out of here.”
I replied, “But, shouldn’t we help her? She’s really messed up. We can’t leave her here to die.”
Toni begrudgingly said “Alright, but let’s make this quick.”
We each got on one side and carried Emily along with us down the block, where we came across a security guard standing in front of a parking structure. I stopped and asked the guard if they could help. I explained that we didn’t know what was wrong with her, but that she needed attention, and possibly a ride to the hospital. The guard looked at me like I was stupid. Toni gave her a shrug. The guard then re-focused on Emily. She reached into Emily’s backpack, rifled around a bit, and pulled out an ID card. The guard then said “I’ll take care of this and get her an ambulance. You can go on your way.”
Toni started pulling me along, as I said “thank you” to the guard.
As we were all walking, I asked Antoinette, “What did you mean when you said she wasn’t drunk? Is there something going on that we don’t know about?”
Toni just said, “There’s a lot of strange things going on around here that you don’t want to know about. And neither do I.”
My friends kind of laughed, and we moved along. We had some drinks and got back into the celebratory mood.
Chris mentioned that he had been wanting to check out one of the New Orleans cemeteries that he had read about. Toni did not look enthused.
But, Chris was already in motion. He walked over to one of the police officers who were standing guard, and asked “Hey, do you know where the closest cemetery is?”
The officer looked him dead in the eye and stared for a few seconds. Then… And no, this is not a joke, even though it sounds like a bad slasher movie line… He said, “There’s one just a few blocks over that way, but you don’t want to be going down there.”
Chris smirked. “Why not?”
The officer replied, (And again, he really said this. It’s not just a cheesy line from a horror movie.) “They don’t really like your kind over there.”
I have to be honest. I was kind of freaked out by this interaction. And Toni wasn’t looking happy.
Chris said, “Come on, nothing’s going to happen. This isn’t a horror movie.”
After a long sigh, I replied, “I guess it can’t hurt. I’ve heard that the cemeteries are a sight to see around here.”
We embarked on Chris’ quest, much to the chagrin of the rest of the group.
There was quite a change in the look of the city as we got closer to the cemetery. It went from historic New Orleans chic to… something much less visually appealing. As we drew closer, I started to see and feel eyes on all of us.
As we walked the final stretch to the cemetery entrance, there were at least a dozen people standing on their front porches and in their front yards, looking at us like we were about to do something really stupid.
“We shouldn’t be here,” Toni said quietly.
“Well, we are here, so let’s just be quick about it.” I said.
When we got to the front gate, it was locked. Apparently, visiting hours were over.
“Oh no, I guess we have to leave! Too bad,” said Toni.
Despite our misfortune, we could still see all of the large, creepy and wonderful burial structures through the wrought iron fencing. Because New Orleans is below sea level, bodies are buried above ground. The arrangement of the structures in the cemetery actually looked like a small city. A city of the dead.
The eyes were now piercing the backs of our heads, and we knew something was going to happen if we didn’t get out soon. But, Chris started walking the perimeter of the fencing until he happened upon a crevice big enough for him to try and squeeze through. He told us to follow him. I was hesitant, and Toni was telling me that we need to leave, but I figured a quick adventure inside couldn’t hurt. We’d be gone in a few minutes, not even enough time for police to arrive and catch us. So, we all squeezed through, one by one.
It was getting pretty dark now, and this was really starting to feel wrong. I was just waiting for the doors to start opening and the dead to come out and greet us.
I decided I was done with this place, and said to Chris, “Alright, we’re going back. This is just disrespectful, and the locals obviously don’t want us here.”
He shot back, “Scared, huh?”
I ignored him.
We all squeezed back out, one at a time. Toni went just before me, and I was the last one out. I had a feeling like someone else was behind me, even though I was the last one. Before going through, I looked behind me… And I could swear that in the darkness, the door on one of the structures looked like it was sliding open. I could even hear the faint sound of a cement block scraping across the ground. I’m sure it was just my imagination, but this made me decide to get the heck out of there with the quickness.
We walked silently at a much quicker pace back to the more populated downtown area. The noise and lights in the French Quarter seemed to welcome us home.
------------------------------
Tuesday. Mardi Gras. Carne Vale. A Farewell… To The Flesh.
Today, the streets were twice as crowded as they had been the night before. This was the big day. Tons of new tourists filled the streets, to the point that we literally couldn’t even walk on Bourbon Street. We attempted to, but got stuck in the crowd like someone had tried to fit 100 crayons into a box that was only meant for 50. If anything happened here, we simply wouldn’t be able to move or get out of the way. For the rest of the day, we stuck to the side streets.
As the parades carried on, it became more and more difficult to even go anywhere else, as they were blocking the streets, and thus blocking any way for us to go in the direction that we wanted.
At this point, we kind of gave up and decided “If we can’t beat ‘em, we join ‘em.”
“Let’s just go watch one of the parades,” I said.
The others were indifferent. We all grabbed drinks and walked toward one of the main streets of the city as nightfall was beginning to close in on us.
On our walk, we came upon some sort of dance troupe in the street. There were probably a dozen people in the troupe, all dressed in dark red, tribal looking outfits. Along with their dance, a few played hand drums, and they were all singing in what may have been French. I couldn’t understand what they were saying, though. At some point, the woman in front who appeared to be the leader of the troupe caught my eye and stared with a look as if she was not happy to see me. I saw her look over at Antoinette, then avert her gaze as if she had been caught.
“Let’s go,” said Toni.
As we walked away, I looked back and saw that the woman was staring again, with the same unhappy look on her face.
A few minutes later into our walk, we started to see ahead down the street where it was looking more and more congested with people, to the point of it looking like the main floor of a sold-out rock show. I wondered how these people could deal with being so compressed together.
Toni spoke up.
“We want to stay away from anything that crowded,” she said.
The rest of us agreed.
I said, “Well, let’s just get a little closer. We don’t have to get right in the pit, but I do want to see what’s so exciting over there.”
We kept walking.
As we got closer, something started to seem a bit more clear. Not all of the people were making noise because they were having fun. Some of the merry-making noises turned out to be screams.
As we moved closer, despite Antoinette’s objections, I noticed a small huddle of people in the center. Someone was on the ground. I hurried up to the circle and pushed my way to the inside. What I saw there left me frozen in my tracks. There were two people. One was laying on their back, motionless. The other… was on their knees, hovering over the one on the ground, and it looked… like they were eating their face. Blood was spewing everywhere while gawkers screamed in terror.
Toni grabbed my arm from behind and said “I told you, we have to go!” She pulled at my arm, but I couldn’t avert my gaze from what was happening. Eventually, she pulled hard enough that I lost balance, sort of fell over, then got back up and started retreating with her.
When we got back outside of the circle, we saw that there was another of the exact same scene happening maybe 20 feet away from us in another direction.
“What is happening?!” I screamed.
Then, the first circle we saw was dispersing rapidly as the flesh eater abandoned their meal and started seeking dessert in the crowd. Just like that, another was incapacitated on the ground, becoming seconds.
But there was something else that I noticed while the thing was rising to look for its next victim… It was Emily, the girl who followed us the previous night.
Toni told us that we were going to need to get to her place. As we began running, there were more and more of these things attacking and eating others. Where were they all coming from?
If this wasn’t horrifying enough, I then received the answer to my question. Some of the flesh eaters were missing faces themselves. Just bone, blood and remnants of skin where their faces used to be. And they were using these skeletal faces to eat those of others.
They weren’t ‘coming from’ anywhere. They were being created by the other flesh eaters. As one walked away from their meal, I saw the body of their victim rise and begin chasing their own mark.
I was transfixed on this horrific, spontaneous public meltdown of society happening right before our eyes, when I was suddenly thrust to the ground with great force. I never saw it coming.
I had no idea what was happening. I eventually focused, and realized that I had one of these faceless flesh eaters hovering over me. Blood was dripping from their jowls onto my face. I knew it was all over for me.
Before I could even scream, Antoinette suddenly appeared face to face with the creature hovering over me. Except, she looked different. Her eyes were blood red, and she appeared to have a large set of fang-like teeth protruding from her open mouth.
She used one hand to pick up the creature, bringing it face to face with her. She stared directly into its eyes and let out a guttural, terrifying sound like I’ve ever heard. Whatever this was… The creature was afraid of Toni. She dropped it, and it scrambled off immediately.
She looked at me with her new face and shouted, “Get up and follow me. They won’t touch you now.”
We ran behind her the rest of the way, tears in my eyes as I tried to figure out what was happening.
When we got to her place, Toni locked the doors, and then shook some sort of liquid out of a bottle onto the floor in front of each of the doorways and windows.
“This won’t be over until morning,” she said. Her face was back to normal now.
We all stayed together in the living room that night. I knew that Toni would keep us safe.
When daylight broke, she alerted us that it should be safe now, but that we needed to leave the city and go home immediately. We piled into her car so that she could drive us back to ours at the hotel.
As we drove, I noticed that the streets were now empty, save for what appeared to be clean-up crews picking up the aftermath. Some were power washing the ground where there appeared to be dark stains. There were no bodies, and no flesh eaters out seeking breakfast, from what I could see. We were all dead silent for the entire drive, focused on what was happening outside our windows.
Toni turned on the radio to a news station, and they were reporting that several people had died in what they called “parade float accidents” the prior day.
As Toni said goodbye to us, she hugged me and put a note in my pocket.
I haven’t had the courage to read it yet.

CHX
submitted by ChannelXHorror to horrorstories [link] [comments]

Why NY and not just NYC would be a unique, interesting, and fun FO5 setting

To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple.
So why it should be picked:
First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk.
That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game.
Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other.
That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list:
Major locations:
Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it.
Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired.
Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone?
Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore.
Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV.
Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks.
NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice.
Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line.
Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history.
Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates.
Main Quest:
Without too much detail, I figure your character will be hired to figure out the future of NY.
You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything.
Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves.
It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador?
Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer.
Mechanics:
So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win.
Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it.
There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down.
Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to.
Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck.
Also, smarter AI.
Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc.
Main problems with NY:
No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls)
Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible.
What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible.
Conclusion: NY is rad.
I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
submitted by Tykuhn42 to Fallout [link] [comments]

Something Happened at Mardi Gras, and They’re Covering It Up

It’s taken me quite some time to decide whether to tell anyone about this. With Mardi Gras coming up again soon, I wanted to make sure people were warned, and know what happened.
Something happened at Mardi Gras last year. And it’s being covered up.
My friends and I decided to go to New Orleans for Mardi Gras. I’ve always heard that the city was a non-stop, twenty-four hour, year round party. I’ve also heard that the days leading up to Mardi Gras take this to the extreme.
There were three of us altogether. Myself, Chris, and Sam. We decided to arrive three days early and build up to the actual day of Mardi Gras. We drove down, taking turns at the wheel so we wouldn’t have to stop at any hotels along the way.
------------------------------
The First Night
Saturday was our first night there. We’re from New Jersey, where it was about 30 degrees (Fahrenheit) when we left. But when we arrived in New Orleans, it was in the 80s, and very humid.
Our hotel was right on the Mississippi River, and our room had a waterfront view. We settled in, cleaned up, and went out to walk around and check things out. We slowly aimed ourselves toward the French Quarter, checking out as much as we could along the way.
I was a bit shocked that we could just buy beer from vendors right on the street and walk around, unbothered by police. We can’t do that in Jersey.
All in all, we had a great time, great food and drink, and retired to the hotel around 4 am, while the city was still buzzing. As tired as I was, it took a while to fall asleep, due to the loud people partying in the hallway and surrounding rooms.
------------------------------
The Second Night
Sunday, we went to check out Harrah’s (the casino), and then we made it back out to the streets for the atmosphere and alcohol once again.
While walking around, we met a girl named Antoinette (Toni for short), who told us that she was a local, and that she was going to college there.
Toni suggested we all go to a little restaurant just slightly out of the area, called Le Bon Temps (pronounced: Lay Baw Taw). That translates to “the good times” in English. We all headed down together, and it was a pretty cool little place.
While we were there, I witnessed something that I had previously thought was only done in sitcoms. In the middle of our dinner, the door to the kitchen flew open, slamming against the wall. Out from the kitchen walked a large man, using one hand to carry a smaller employee by the back of his shirt collar. The guy being carried looked like there was something wrong with him. His eyes were half closed and bloodshot, while his face was almost pure white, completely void of expression.
The larger man carried him by the back of his shirt all the way across the restaurant to the front door, where he pushed him outside and shut the door behind him.
On his way back to the kitchen, the large man said “Sorry, folks, but you just can’t show up to work stoned out of your gourd like that.”
There were some giggles from the patrons in reply.
We all drank quite a bit that night and I ended up staying at Antoinette’s place, about a mile away. Chris and Sam said they were going to stay out for a while longer and then go back to the hotel.
------------------------------
The Third Night
The next day, Monday, I texted my friends that I’d meet up with them later that evening.
I spent the day with Antoinette, and we had a great time. I started wondering if this was too much for me to be getting into, allowing myself to get involved with a girl like this when I live so far away. She was definitely someone who I would want to pursue a relationship with, but I knew I’d be leaving town without her in just a few days. I decided to push these thoughts away, and let the proverbial chips fall where they may. We had two more days. Anything could happen.
While Toni and I were walking back downtown later, I noticed there was a girl walking about a block behind us who seemed to be pretty out of it. I couldn’t tell if she was drunk, high, or what. Toni told me to just ignore her, as she hurried me along.
Once we got to the corner where we were meeting up with Chris and Sam, things began to get strange. As we were crossing the street, I felt a hand on my back, almost like someone was pushing me, although rather weakly. I turned around, and realized that it was the girl who was walking a block behind us earlier. She wasn’t actually pushing me, though. It appeared that she needed to hold onto something to avoid falling over.
We stopped and asked her if she was ok, and she just sort of grunted. At this point, I think we all became concerned. She started mumbling a bit, saying things like “My name is Emily,” “I was with friends, but now I’m here,” and “I live here, that way,” pointing in a direction that was blocked by a parade route.
I asked her, “What happened? Did you lose your friends?,” to which she did not reply.
We were standing right in front of a Burger King. I asked the crowd if someone could get a cup of water for her. Everyone who heard me just looked the other way and kept walking, some giving me the evil eye, as if I had done something wrong. A BK employee near the door said “You get her out of here, now!,” slamming the door shut.
I noticed that Toni was staring at Emily with a very serious look on her face. Toni whispered into my ear, “She isn’t drunk. We should get out of here.”
I replied, “But, shouldn’t we help her? She’s really messed up. We can’t leave her here to die.”
Toni begrudgingly said “Alright, but let’s make this quick.”
We each got on one side and carried Emily along with us down the block, where we came across a security guard standing in front of a parking structure. I stopped and asked the guard if they could help. I explained that we didn’t know what was wrong with her, but that she needed attention, and possibly a ride to the hospital. The guard looked at me like I was stupid. Toni gave her a shrug. The guard then re-focused on Emily. She reached into Emily’s backpack, rifled around a bit, and pulled out an ID card. The guard then said “I’ll take care of this and get her an ambulance. You can go on your way.”
Toni started pulling me along, as I said “thank you” to the guard.
As we were all walking, I asked Antoinette, “What did you mean when you said she wasn’t drunk? Is there something going on that we don’t know about?”
Toni just said, “There’s a lot of strange things going on around here that you don’t want to know about. And neither do I.”
My friends kind of laughed, and we moved along. We had some drinks and got back into the celebratory mood.
Chris mentioned that he had been wanting to check out one of the New Orleans cemeteries that he had read about. Toni did not look enthused.
But, Chris was already in motion. He walked over to one of the police officers who were standing guard, and asked “Hey, do you know where the closest cemetery is?”
The officer looked him dead in the eye and stared for a few seconds. Then… And no, this is not a joke, even though it sounds like a bad slasher movie line… He said, “There’s one just a few blocks over that way, but you don’t want to be going down there.”
Chris smirked. “Why not?”
The officer replied, (And again, he really said this. It’s not just a cheesy line from a horror movie.) “They don’t really like your kind over there.”
I have to be honest. I was kind of freaked out by this interaction. And Toni wasn’t looking happy.
Chris said, “Come on, nothing’s going to happen. This isn’t a horror movie.”
After a long sigh, I replied, “I guess it can’t hurt. I’ve heard that the cemeteries are a sight to see around here.”
We embarked on Chris’ quest, much to the chagrin of the rest of the group.
There was quite a change in the look of the city as we got closer to the cemetery. It went from historic New Orleans chic to… something much less visually appealing. As we drew closer, I started to see and feel eyes on all of us.
As we walked the final stretch to the cemetery entrance, there were at least a dozen people standing on their front porches and in their front yards, looking at us like we were about to do something really stupid.
“We shouldn’t be here,” Toni said quietly.
“Well, we are here, so let’s just be quick about it.” I said.
When we got to the front gate, it was locked. Apparently, visiting hours were over.
“Oh no, I guess we have to leave! Too bad,” said Toni.
Despite our misfortune, we could still see all of the large, creepy and wonderful burial structures through the wrought iron fencing. Because New Orleans is below sea level, bodies are buried above ground. The arrangement of the structures in the cemetery actually looked like a small city. A city of the dead.
The eyes were now piercing the backs of our heads, and we knew something was going to happen if we didn’t get out soon. But, Chris started walking the perimeter of the fencing until he happened upon a crevice big enough for him to try and squeeze through. He told us to follow him. I was hesitant, and Toni was telling me that we need to leave, but I figured a quick adventure inside couldn’t hurt. We’d be gone in a few minutes, not even enough time for police to arrive and catch us. So, we all squeezed through, one by one.
It was getting pretty dark now, and this was really starting to feel wrong. I was just waiting for the doors to start opening and the dead to come out and greet us.
I decided I was done with this place, and said to Chris, “Alright, we’re going back. This is just disrespectful, and the locals obviously don’t want us here.”
He shot back, “Scared, huh?”
I ignored him.
We all squeezed back out, one at a time. Toni went just before me, and I was the last one out. I had a feeling like someone else was behind me, even though I was the last one. Before going through, I looked behind me… And I could swear that in the darkness, the door on one of the structures looked like it was sliding open. I could even hear the faint sound of a cement block scraping across the ground. I’m sure it was just my imagination, but this made me decide to get the heck out of there with the quickness.
We walked silently at a much quicker pace back to the more populated downtown area. The noise and lights in the French Quarter seemed to welcome us home.
------------------------------
Tuesday. Mardi Gras. Carne Vale. A Farewell… To The Flesh.
Today, the streets were twice as crowded as they had been the night before. This was the big day. Tons of new tourists filled the streets, to the point that we literally couldn’t even walk on Bourbon Street. We attempted to, but got stuck in the crowd like someone had tried to fit 100 crayons into a box that was only meant for 50. If anything happened here, we simply wouldn’t be able to move or get out of the way. For the rest of the day, we stuck to the side streets.
As the parades carried on, it became more and more difficult to even go anywhere else, as they were blocking the streets, and thus blocking any way for us to go in the direction that we wanted.
At this point, we kind of gave up and decided “If we can’t beat ‘em, we join ‘em.”
“Let’s just go watch one of the parades,” I said.
The others were indifferent. We all grabbed drinks and walked toward one of the main streets of the city as nightfall was beginning to close in on us.
On our walk, we came upon some sort of dance troupe in the street. There were probably a dozen people in the troupe, all dressed in dark red, tribal looking outfits. Along with their dance, a few played hand drums, and they were all singing in what may have been French. I couldn’t understand what they were saying, though. At some point, the woman in front who appeared to be the leader of the troupe caught my eye and stared with a look as if she was not happy to see me. I saw her look over at Antoinette, then avert her gaze as if she had been caught.
“Let’s go,” said Toni.
As we walked away, I looked back and saw that the woman was staring again, with the same unhappy look on her face.
A few minutes later into our walk, we started to see ahead down the street where it was looking more and more congested with people, to the point of it looking like the main floor of a sold-out rock show. I wondered how these people could deal with being so compressed together.
Toni spoke up.
“We want to stay away from anything that crowded,” she said.
The rest of us agreed.
I said, “Well, let’s just get a little closer. We don’t have to get right in the pit, but I do want to see what’s so exciting over there.”
We kept walking.
As we got closer, something started to seem a bit more clear. Not all of the people were making noise because they were having fun. Some of the merry-making noises turned out to be screams.
As we moved closer, despite Antoinette’s objections, I noticed a small huddle of people in the center. Someone was on the ground. I hurried up to the circle and pushed my way to the inside. What I saw there left me frozen in my tracks. There were two people. One was laying on their back, motionless. The other… was on their knees, hovering over the one on the ground, and it looked… like they were eating their face. Blood was spewing everywhere while gawkers screamed in terror.
Toni grabbed my arm from behind and said “I told you, we have to go!” She pulled at my arm, but I couldn’t avert my gaze from what was happening. Eventually, she pulled hard enough that I lost balance, sort of fell over, then got back up and started retreating with her.
When we got back outside of the circle, we saw that there was another of the exact same scene happening maybe 20 feet away from us in another direction.
“What is happening?!” I screamed.
Then, the first circle we saw was dispersing rapidly as the flesh eater abandoned their meal and started seeking dessert in the crowd. Just like that, another was incapacitated on the ground, becoming seconds.
But there was something else that I noticed while the thing was rising to look for its next victim… It was Emily, the girl who followed us the previous night.
Toni told us that we were going to need to get to her place. As we began running, there were more and more of these things attacking and eating others. Where were they all coming from?
If this wasn’t horrifying enough, I then received the answer to my question. Some of the flesh eaters were missing faces themselves. Just bone, blood and remnants of skin where their faces used to be. And they were using these skeletal faces to eat those of others.
They weren’t ‘coming from’ anywhere. They were being created by the other flesh eaters. As one walked away from their meal, I saw the body of their victim rise and begin chasing their own mark.
I was transfixed on this horrific, spontaneous public meltdown of society happening right before our eyes, when I was suddenly thrust to the ground with great force. I never saw it coming.
I had no idea what was happening. I eventually focused, and realized that I had one of these faceless flesh eaters hovering over me. Blood was dripping from their jowls onto my face. I knew it was all over for me.
Before I could even scream, Antoinette suddenly appeared face to face with the creature hovering over me. Except, she looked different. Her eyes were blood red, and she appeared to have a large set of fang-like teeth protruding from her open mouth.
She used one hand to pick up the creature, bringing it face to face with her. She stared directly into its eyes and let out a guttural, terrifying sound like I’ve ever heard. Whatever this was… The creature was afraid of Toni. She dropped it, and it scrambled off immediately.
She looked at me with her new face and shouted, “Get up and follow me. They won’t touch you now.”
We ran behind her the rest of the way, tears in my eyes as I tried to figure out what was happening.
When we got to her place, Toni locked the doors, and then shook some sort of liquid out of a bottle onto the floor in front of each of the doorways and windows.
“This won’t be over until morning,” she said. Her face was back to normal now.
We all stayed together in the living room that night. I knew that Toni would keep us safe.
When daylight broke, she alerted us that it should be safe now, but that we needed to leave the city and go home immediately. We piled into her car so that she could drive us back to ours at the hotel.
As we drove, I noticed that the streets were now empty, save for what appeared to be clean-up crews picking up the aftermath. Some were power washing the ground where there appeared to be dark stains. There were no bodies, and no flesh eaters out seeking breakfast, from what I could see. We were all dead silent for the entire drive, focused on what was happening outside our windows.
Toni turned on the radio to a news station, and they were reporting that several people had died in what they called “parade float accidents” the prior day.
As Toni said goodbye to us, she hugged me and put a note in my pocket.
I haven’t had the courage to read it yet.

CHX
submitted by ChannelXHorror to nosleep [link] [comments]

Something Happened at Mardi Gras, and They’re Covering It Up

It’s taken me quite some time to decide whether to tell anyone about this. With Mardi Gras coming up again soon, I wanted to make sure people were warned, and know what happened.
Something happened at Mardi Gras last year. And it’s being covered up. Every word of what follows is true.
My friends and I decided to go to New Orleans for Mardi Gras. I’ve always heard that the city was a non-stop, twenty-four hour, year round party. I’ve also heard that the days leading up to Mardi Gras take this to the extreme.
There were three of us altogether. Myself, Chris, and Sam. We decided to arrive three days early and build up to the actual day of Mardi Gras. We drove down, taking turns at the wheel so we wouldn’t have to stop at any hotels along the way.
------------------------------
The First Night
Saturday was our first night there. We’re from New Jersey, where it was about 30 degrees (Fahrenheit) when we left. But when we arrived in New Orleans, it was in the 80s, and very humid.
Our hotel was right on the Mississippi River, and our room had a waterfront view. We settled in, cleaned up, and went out to walk around and check things out. We slowly aimed ourselves toward the French Quarter, checking out as much as we could along the way.
I was a bit shocked that we could just buy beer from vendors right on the street and walk around, unbothered by police. We can’t do that in Jersey.
All in all, we had a great time, great food and drink, and retired to the hotel around 4 am, while the city was still buzzing. As tired as I was, it took a while to fall asleep, due to the loud people partying in the hallway and surrounding rooms.
------------------------------
The Second Night
Sunday, we went to check out Harrah’s (the casino), and then we made it back out to the streets for the atmosphere and alcohol once again.
While walking around, we met a girl named Antoinette (Toni for short), who told us that she was a local, and that she was going to college there.
Toni suggested we all go to a little restaurant just slightly out of the area, called Le Bon Temps (pronounced: Lay Baw Taw). That translates to “the good times” in English. We all headed down together, and it was a pretty cool little place.
While we were there, I witnessed something that I had previously thought was only done in sitcoms. In the middle of our dinner, the door to the kitchen flew open, slamming against the wall. Out from the kitchen walked a large man, using one hand to carry a smaller employee by the back of his shirt collar. The guy being carried looked like there was something wrong with him. His eyes were half closed and bloodshot, while his face was almost pure white, completely void of expression.
The larger man carried him by the back of his shirt all the way across the restaurant to the front door, where he pushed him outside and shut the door behind him.
On his way back to the kitchen, the large man said “Sorry, folks, but you just can’t show up to work stoned out of your gourd like that.”
There were some giggles from the patrons in reply.
We all drank quite a bit that night and I ended up staying at Antoinette’s place, about a mile away. Chris and Sam said they were going to stay out for a while longer and then go back to the hotel.
------------------------------
The Third Night
The next day, Monday, I texted my friends that I’d meet up with them later that evening.
I spent the day with Antoinette, and we had a great time. I started wondering if this was too much for me to be getting into, allowing myself to get involved with a girl like this when I live so far away. She was definitely someone who I would want to pursue a relationship with, but I knew I’d be leaving town without her in just a few days. I decided to push these thoughts away, and let the proverbial chips fall where they may. We had two more days. Anything could happen.
While Toni and I were walking back downtown later, I noticed there was a girl walking about a block behind us who seemed to be pretty out of it. I couldn’t tell if she was drunk, high, or what. Toni told me to just ignore her, as she hurried me along.
Once we got to the corner where we were meeting up with Chris and Sam, things began to get strange. As we were crossing the street, I felt a hand on my back, almost like someone was pushing me, although rather weakly. I turned around, and realized that it was the girl who was walking a block behind us earlier. She wasn’t actually pushing me, though. It appeared that she needed to hold onto something to avoid falling over.
We stopped and asked her if she was ok, and she just sort of grunted. At this point, I think we all became concerned. She started mumbling a bit, saying things like “My name is Emily,” “I was with friends, but now I’m here,” and “I live here, that way,” pointing in a direction that was blocked by a parade route.
I asked her, “What happened? Did you lose your friends?,” to which she did not reply.
We were standing right in front of a Burger King. I asked the crowd if someone could get a cup of water for her. Everyone who heard me just looked the other way and kept walking, some giving me the evil eye, as if I had done something wrong. A BK employee near the door said “You get her out of here, now!,” slamming the door shut.
I noticed that Toni was staring at Emily with a very serious look on her face. Toni whispered into my ear, “She isn’t drunk. We should get out of here.”
I replied, “But, shouldn’t we help her? She’s really messed up. We can’t leave her here to die.”
Toni begrudgingly said “Alright, but let’s make this quick.”
We each got on one side and carried Emily along with us down the block, where we came across a security guard standing in front of a parking structure. I stopped and asked the guard if they could help. I explained that we didn’t know what was wrong with her, but that she needed attention, and possibly a ride to the hospital. The guard looked at me like I was stupid. Toni gave her a shrug. The guard then re-focused on Emily. She reached into Emily’s backpack, rifled around a bit, and pulled out an ID card. The guard then said “I’ll take care of this and get her an ambulance. You can go on your way.”
Toni started pulling me along, as I said “thank you” to the guard.
As we were all walking, I asked Antoinette, “What did you mean when you said she wasn’t drunk? Is there something going on that we don’t know about?”
Toni just said, “There’s a lot of strange things going on around here that you don’t want to know about. And neither do I.”
My friends kind of laughed, and we moved along. We had some drinks and got back into the celebratory mood.
Chris mentioned that he had been wanting to check out one of the New Orleans cemeteries that he had read about. Toni did not look enthused.
But, Chris was already in motion. He walked over to one of the police officers who were standing guard, and asked “Hey, do you know where the closest cemetery is?”
The officer looked him dead in the eye and stared for a few seconds. Then… And no, this is not a joke, even though it sounds like a bad slasher movie line… He said, “There’s one just a few blocks over that way, but you don’t want to be going down there.”
Chris smirked. “Why not?”
The officer replied, (And again, he really said this. It’s not just a cheesy line from a horror movie.) “They don’t really like your kind over there.”
I have to be honest. I was kind of freaked out by this interaction. And Toni wasn’t looking happy.
Chris said, “Come on, nothing’s going to happen. This isn’t a horror movie.”
After a long sigh, I replied, “I guess it can’t hurt. I’ve heard that the cemeteries are a sight to see around here.”
We embarked on Chris’ quest, much to the chagrin of the rest of the group.
There was quite a change in the look of the city as we got closer to the cemetery. It went from historic New Orleans chic to… something much less visually appealing. As we drew closer, I started to see and feel eyes on all of us.
As we walked the final stretch to the cemetery entrance, there were at least a dozen people standing on their front porches and in their front yards, looking at us like we were about to do something really stupid.
“We shouldn’t be here,” Toni said quietly.
“Well, we are here, so let’s just be quick about it.” I said.
When we got to the front gate, it was locked. Apparently, visiting hours were over.
“Oh no, I guess we have to leave! Too bad,” said Toni.
Despite our misfortune, we could still see all of the large, creepy and wonderful burial structures through the wrought iron fencing. Because New Orleans is below sea level, bodies are buried above ground. The arrangement of the structures in the cemetery actually looked like a small city. A city of the dead.
The eyes were now piercing the backs of our heads, and we knew something was going to happen if we didn’t get out soon. But, Chris started walking the perimeter of the fencing until he happened upon a crevice big enough for him to try and squeeze through. He told us to follow him. I was hesitant, and Toni was telling me that we need to leave, but I figured a quick adventure inside couldn’t hurt. We’d be gone in a few minutes, not even enough time for police to arrive and catch us. So, we all squeezed through, one by one.
It was getting pretty dark now, and this was really starting to feel wrong. I was just waiting for the doors to start opening and the dead to come out and greet us.
I decided I was done with this place, and said to Chris, “Alright, we’re going back. This is just disrespectful, and the locals obviously don’t want us here.”
He shot back, “Scared, huh?”
I ignored him.
We all squeezed back out, one at a time. Toni went just before me, and I was the last one out. I had a feeling like someone else was behind me, even though I was the last one. Before going through, I looked behind me… And I could swear that in the darkness, the door on one of the structures looked like it was sliding open. I could even hear the faint sound of a cement block scraping across the ground. I’m sure it was just my imagination, but this made me decide to get the heck out of there with the quickness.
We walked silently at a much quicker pace back to the more populated downtown area. The noise and lights in the French Quarter seemed to welcome us home.
------------------------------
Tuesday. Mardi Gras. Carne Vale. A Farewell… To The Flesh.
Today, the streets were twice as crowded as they had been the night before. This was the big day. Tons of new tourists filled the streets, to the point that we literally couldn’t even walk on Bourbon Street. We attempted to, but got stuck in the crowd like someone had tried to fit 100 crayons into a box that was only meant for 50. If anything happened here, we simply wouldn’t be able to move or get out of the way. For the rest of the day, we stuck to the side streets.
As the parades carried on, it became more and more difficult to even go anywhere else, as they were blocking the streets, and thus blocking any way for us to go in the direction that we wanted.
At this point, we kind of gave up and decided “If we can’t beat ‘em, we join ‘em.”
“Let’s just go watch one of the parades,” I said.
The others were indifferent. We all grabbed drinks and walked toward one of the main streets of the city as nightfall was beginning to close in on us.
On our walk, we came upon some sort of dance troupe in the street. There were probably a dozen people in the troupe, all dressed in dark red, tribal looking outfits. Along with their dance, a few played hand drums, and they were all singing in what may have been French. I couldn’t understand what they were saying, though. At some point, the woman in front who appeared to be the leader of the troupe caught my eye and stared with a look as if she was not happy to see me. I saw her look over at Antoinette, then avert her gaze as if she had been caught.
“Let’s go,” said Toni.
As we walked away, I looked back and saw that the woman was staring again, with the same unhappy look on her face.
A few minutes later into our walk, we started to see ahead down the street where it was looking more and more congested with people, to the point of it looking like the main floor of a sold-out rock show. I wondered how these people could deal with being so compressed together.
Toni spoke up.
“We want to stay away from anything that crowded,” she said.
The rest of us agreed.
I said, “Well, let’s just get a little closer. We don’t have to get right in the pit, but I do want to see what’s so exciting over there.”
We kept walking.
As we got closer, something started to seem a bit more clear. Not all of the people were making noise because they were having fun. Some of the merry-making noises turned out to be screams.
As we moved closer, despite Antoinette’s objections, I noticed a small huddle of people in the center. Someone was on the ground. I hurried up to the circle and pushed my way to the inside. What I saw there left me frozen in my tracks. There were two people. One was laying on their back, motionless. The other… was on their knees, hovering over the one on the ground, and it looked… like they were eating their face. Blood was spewing everywhere while gawkers screamed in terror.
Toni grabbed my arm from behind and said “I told you, we have to go!” She pulled at my arm, but I couldn’t avert my gaze from what was happening. Eventually, she pulled hard enough that I lost balance, sort of fell over, then got back up and started retreating with her.
When we got back outside of the circle, we saw that there was another of the exact same scene happening maybe 20 feet away from us in another direction.
“What is happening?!” I screamed.
Then, the first circle we saw was dispersing rapidly as the flesh eater abandoned their meal and started seeking dessert in the crowd. Just like that, another was incapacitated on the ground, becoming seconds.
But there was something else that I noticed while the thing was rising to look for its next victim… It was Emily, the girl who followed us the previous night.
Toni told us that we were going to need to get to her place. As we began running, there were more and more of these things attacking and eating others. Where were they all coming from?
If this wasn’t horrifying enough, I then received the answer to my question. Some of the flesh eaters were missing faces themselves. Just bone, blood and remnants of skin where their faces used to be. And they were using these skeletal faces to eat those of others.
They weren’t ‘coming from’ anywhere. They were being created by the other flesh eaters. As one walked away from their meal, I saw the body of their victim rise and begin chasing their own mark.
I was transfixed on this horrific, spontaneous public meltdown of society happening right before our eyes, when I was suddenly thrust to the ground with great force. I never saw it coming.
I had no idea what was happening. I eventually focused, and realized that I had one of these faceless flesh eaters hovering over me. Blood was dripping from their jowls onto my face. I knew it was all over for me.
Before I could even scream, Antoinette suddenly appeared face to face with the creature hovering over me. Except, she looked different. Her eyes were blood red, and she appeared to have a large set of fang-like teeth protruding from her open mouth.
She used one hand to pick up the creature, bringing it face to face with her. She stared directly into its eyes and let out a guttural, terrifying sound like I’ve ever heard. Whatever this was… The creature was afraid of Toni. She dropped it, and it scrambled off immediately.
She looked at me with her new face and shouted, “Get up and follow me. They won’t touch you now.”
We ran behind her the rest of the way, tears in my eyes as I tried to figure out what was happening.
When we got to her place, Toni locked the doors, and then shook some sort of liquid out of a bottle onto the floor in front of each of the doorways and windows.
“This won’t be over until morning,” she said. Her face was back to normal now.
We all stayed together in the living room that night. I knew that Toni would keep us safe.
When daylight broke, she alerted us that it should be safe now, but that we needed to leave the city and go home immediately. We piled into her car so that she could drive us back to ours at the hotel.
As we drove, I noticed that the streets were now empty, save for what appeared to be clean-up crews picking up the aftermath. Some were power washing the ground where there appeared to be dark stains. There were no bodies, and no flesh eaters out seeking breakfast, from what I could see. We were all dead silent for the entire drive, focused on what was happening outside our windows.
Toni turned on the radio to a news station, and they were reporting that several people had died in what they called “parade float accidents” the prior day.
As Toni said goodbye to us, she hugged me and put a note in my pocket.
I haven’t had the courage to read it yet.

CHX
submitted by ChannelXHorror to Odd_directions [link] [comments]

quest casino near me video

Cancel free on most hotels. Compare 54 hotels near Northern Quest Casino in Airway Heights using 21374 real guest reviews. Earn free nights, get our Price Guarantee & make booking easier with Hotels.com! 1,791 Local Casino jobs available on Indeed.com. Apply to Cage Cashier, Host/Hostess, Master and more! Spokane Washington’s premier destination for vegas-style casino gaming with world-class hotel rooms & suites, a luxury spa, 14 restaurants and lounges, and big-name entertainment minutes from the airport. Mountaineer Casino Racetrack and Resort 1420 Mountaineer Cir , New Cumberland, WV 26047 The Greenbrier Gourmet 101 W Main St , White Sulphur Springs, WV 24986 Wheeling Island Hotel-Casino-Racetrack 1 S Stone St , Wheeling, WV 26003 Wheeling Island Casino Racetrack 1307 Chapline St , ... Northern Quest Resort & Casino is committed to responsible gaming. If you or someone you know has a gambling problem, please call the Washington State Problem Gambling Helpline at 800.547.6133 or Camas Path at 509.789.7630. Restaurants near Northern Quest Casino Restaurants in this area are known for American, Northwest, Steakhouse, Contemporary American and Steak cuisines. Some of the popular local menu items include Chocolate Cake, Crab Chowder, Prime Rib Cuts, Halibut and Creme Brulee. After a 4 hour session at Casino Quest, I was had the confidence to walk into any casino and start playing. Ronnie, one of their Dice coaches, taught me how to set-up and throw my dice properly. They have I will definitely be going back to practice the skills I've learned. View all jobs at Quest Diagnostics. Search, apply or sign up for job alerts at Quest Diagnostics Career Site Hunting for places to stay near Northern Quest Casino? To visit, head off the beaten track and head for Spokane, which can be found 250 miles from the state capital, Olympia. Stay within 2 miles of Northern Quest Casino, with at least 6 hotels or resorts to select from. Read more Northern Quest Resort and Casino plans second hotel November 25, 2020 - In 2023 Northern Quest Resort and Casino will open a new, 200-room hotel adjacent to its current hotel. Construction will begin in March 2021 following recent delays due to COVID-19. ...

quest casino near me top

[index] [2832] [9252] [4784] [9253] [559] [2073] [6530] [7318] [7260] [3254]

quest casino near me

Copyright © 2024 top100.sport-stavky.online